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Karimah & Noor

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Karimah & Noor Empty Karimah & Noor

Post by Karimah Sat Mar 27, 2021 9:53 pm


KARIMAH

General


Alias/Nicknames: Karimah
Race: Otherworlder
Sub-species: N/A
Gender / Sexuality: Pansexual
Age: 20
Alighment: Adventurers Guild
Faction: AURA

Persona


Personality:
Basic traits: Casual, kind, and doubtful.

Karimah is courageous and independent in an awkward, clumsy way. In addition, she does not align traditionally with the expectations of a genie; despite being bound to an ornate lamp with a strict code to abide by, she is able to move freely unless claimed traditionally by an unwitting master.

She is outspoken when it counts to be, and independent rather than poised, pragmatic, and alluring. There is nothing whimsical about her, not enough for anyone to perceive her as a thespian, wish-granting entity, even with all the magic that comes with being a mystical creature.

Not all-knowing when she should be, like most members of her race, she will exhibit discomfort just falling short when it comes to people’s expectations of her wisdom and intelligence. Being comparatively young, there is a process to becoming a powerful and infinitely knowledgeable djinn and that is something obtained by experience— surely a work in progress. And when there is so much time to be had, much reading can happen as boredom can be a killer for her.

With that being said she doesn’t know how to interact with humans confidently, especially as she was isolated in her lamp for so long and made to rely on books and self-conceived common sense to give her an idea (until she decided to experiment that costed her quite a bit).

Still a good soul, she understands enough to form connections and often refers to how she would socialize with her kind. She also appreciates fun and adventure but can seem modest, too gentle to even be considered a candidate for mischief.


History:

The djinns were said to be beings imbued with free will, armed with free choice and magical superiority. They lived alongside humans peacefully under a monarchy and were just as brilliant and just as flawed as any human, and one such jinni wore his flaws like a badge. He was so prideful, he viewed his kind as a race superior and wished to subjugate humanity. He brought misery and discord to the land creating a rift between the humans and the djinns. Trust between the races eventually diminished, and the king, a just human who was magically gifted, confined every member of the magical race to lamps to atone for their sins and arrogance.

Many years after this tragedy, they were considered a lower class of people by the humans and enslaved for their wish-granting abilities. The jinn refused to procreate with the humans, and so their numbers became ever fewer. Centuries later, one such creature happened into the world and lived a good twenty years, mostly very lonely and very curious, with very spare contact unless it involved wish-granting. But in the very same manner she appeared out of thin air was the very same manner she vanished. She was thrust from her world into Vyldermire with nothing but her memories, her lamp, and her name – Karimah.


Likes:
❁ Granting wishes and handing out freebies. She cannot make anything happen without someone wishing for it. People will often say things in passing and if it is noble, and she is not bound to them — she will honor their command because she wants to. She also doesn’t believe in spoiling them in excess because the beauty of mankind is their ability to earn and learn from their labor.
❁ The idea of friends! Good conversation, casual enjoyment.
❁ Thinking for herself and being permitted to do so. To be heard, to be treated equally and to not merely summoned when a wish is needed.
❁ Fun! She may seem shy at first, but once she’s out of her shell— she will surprise people.
❁ She loves her lamp. It's comfy and provides her with everything she needs.
❁ Experimenting with life, and will want to do it for a little while longer before reprising the role she was meant to play. She was never against the idea of having a master to serve. She simply wondered what it would be like to be her own master -- if only for a little while -- not permanently.

Dislikes:
❁ Cruelty
❁ Excessive greed
❁ The aspect of never knowing who next master will be. That gives her extreme anxiety. She can thank the elders for that as their tales of woe have certainly haunted her.



Goal/Aspiration: What drives them?
❁ To understand how she ended up in this strange place. She would very much like to go home, to be with familiar people again.
❁ To be the encyclopedia most genies in her world are expected to be. But that comes with centuries of living and she's only lived two decades.
❁ For others to love and accept her for, well, her. Not for her wish-granting abilities.  

Key Fear/Adversary: What do they fear, alternately what works against them?
❁ To serve a cruel and evil being.
❁ The annihilation of her lamp will kill her.  
❁ Managing to somehow break one of the three taboos. And while it isn’t in her power to, anything might be possible here. The consequences are extreme should something of that nature happen.
❁ Loopholers. Three wishes per person is the rule of thumb. People have tried to rig it with the typical: I wish for a thousand wishes more kind of deal. It doesn’t work, but she fears that perhaps in this world the rules work differently.

Appearance


Height: 5'2
Body Type: Slender, toned
Hair: Shoulder-length, silvery gray to white
Eyes: Light-brown
Skin Tone: Deep olive

Overall Appearance:
Appearance:


NOOR

General


Alias/Nicknames: None. Her name is too simplistic for them sadly.
Race: Eldritch
Sub-species: Witch
Gender / Sexuality: Female/ Pansexual
Age: 800
Alignment: AG
Faction: Golden Titans

Persona


Personality:

She is peaceful by nature, much like her otherworldly counterpart, but instead communicates with her vivid expressions and minimalistic ways. For one who doesn’t always feel up for a conversation, she is quietly endearing and mysterious, not necessarily as a result of shyness or emotional repression.

Although mostly silent and revealing the bare necessities about herself, her humor could be said to be rather outré, able to inspire a sense of whimsy or misery in others when they catch the peculiar glint in her eyes or a mischievous grin on her lips.

Noor finds those who have a strong moral code adorably foolish as she often suspects hypocrisy, primarily because she has lived so long and has seen so much since the war. Despite her views, she cares deeply for people and puts their well-being before her own, showing she still suffers from her past good deeds still.

Formerly luring those suffering from nightmares (stemming from trauma) off to a peaceful, dreamless sleep, it seems such a line of charitable work has caused her centuries' worth of magical backfires. Seeing nightmarish visions galore only in periods awake, she can act a little unhinged and seem to have lost it completely.

Such a ‘mental illness’ has affected her so much to the point that she’s been afflicted with sudden paranoia and wild bursts of energy, formulating intricate traps or engaging in heart-stopping acrobatics to get away from the imagined danger.




History:

Most of the time, an otherworlder like Karimah is pulled into Vyldermire through a portal because her Vyldermirean native version has died and the world wishes to replace what it’s lost. In this case, for reasons mysterious and unknown, the Vyldermirean Karimah, named Noor, is still alive. This is her story.

Noor was the daughter of a compassionate sleep witch and a passive creature of olde, both of whom fell deeply for each other during a most violent era plagued by war.

She was brought into the unsettling world never knowing who her mother was but learned of her tragic demise with time. Burned at the stake for a grave misunderstanding, her father mourned the loss of his wife and found comfort in a close friend of his that little Noor fondly considered a parent to call her own.

Fearful of dying the same way as her biological mother did, she kept the truth of her roots under lock and key and pursued volunteer work that ranged from aiding victims of war to curing general insomnia.  Such work aligned perfectly with her capabilities and soothed those plagued by reoccurring nightmares usually brought about by trauma.

Putting people into a spellbound sleep not only gave them the equanimity they needed; but suppressed all nightmares not caused by other magic for a limited time. Rumor of her good work spread and she was sought out mostly by people riddled with anxiety, people that did not want to resort to drugs to help them sleep better at night.  

Noor decided it was a fine time to make a business out of this and did so for many years.

After the war, she started to live a fairly ordinary life until, without so much as a warning, her grip on reality crumbled in spurts and she decided to mostly discontinue her services once episodes became too frequent in the hopes of recovering her mental health. Seeing terrible things not quite so natural, so exaggerated, and sometimes littered with the insensible, that nobody but her could see led the witch to believe she was losing her mind. She first learned they were not ill-fated visions, for none of them ever really came to be. Such a fairly recent discovery as that inspired her to seek help as such moving imagery only happened in times wide awake.

Up to now, no real progress has been made on the matter, only that a very small part of her fears greatly to be so consumed by her visions and to be told with finality that her sanity really is gone.

Being under the care of her nomadic father, certainly a second home with the tribe, has not dampened her spirits as they share the desire to free her from a neverending nightmare of many faces so she can experience life to the fullest again.

With support like that, she can’t truly bring herself to give in to her misery.

She must endure long enough to find an answer.

Of course, during a period of struggles, she decided to fall into a deathlike sleep for months to regain a temporary sense of peace before setting out again to find a cure.


Likes: (Please list 3)
-She is a survivalist at heart. She likes to lay traps around the camp, some very simple and others surprisingly intricate and continually implements new ways of protecting her people.

-She loves making little dream catchers. She will sell them from time to time if she has the proper resources for it. They don’t do anything useful, but they sure are pretty.

-She loves positive attention, especially from a crowd. She adores dancing, singing and playing the qanun.

-She likes her emotional support teddy bear. It’s embarrassing, but she loves the worn-out thing.

-Likes to live every second like it’s her last. She feels her mind is not long for this world anyway.


Dislikes: (Please list 3)
-She dislikes being in the sun for too long, but it can’t be helped given her lifestyle. Ah, but cloaks are always the answer!

-She wants to end mosquito-kind. Noor dearly wishes to purge their existence, for their stings are itchy and ruthless. They do not deserve to live.

-Unlike Karimah, she has not laid her hands on a trashy smutty novel ever. She doesn’t like the idea of filling one’s head with that sort of content. It’s weird to her.

-Her infamous episodes and nightmares of faces past haunt her in broad daylight. She can’t see what’s really around her and is stuck inside a realm of darkness that no one but her can see. It is humiliating and a source of pain to her. She misunderstands these occurrences as a sort of psychotic break when, really, they may just be the natural consequences of her magic.

- People being insensitive about the war and the lives claimed.


Goal/Aspiration: What drives them?

To out why she is seeing such horrible things and how to stop them from hindering her livability.

Key Fear/Adversary: What do they fear, alternately what works against them?
-She fears dying the same way her mother did.  She does her best to preserve the secret of her witch heritage to evade a fate that isn’t so common nowadays.

-She fears the eldritch will never see the day of full acceptance. Just as in any other race there are good people, she thinks the same of her kind. Is she not an example too?

-She is afraid of perhaps never taking full ownership of her life again. To receive professional confirmation that she is irreversibly mad. Lashing out when garish nightmares happen (solely when she’s awake and never when she’s asleep), she worries she may one day really injure someone. Perhaps even kill them unknowingly until it’s too late.  


Appearance


Height: 5'1
Body Type: Slim, delicate and lightly toned.
Hair: Wavy, dark brown, and charmingly messy.
Eyes: A very piercing amber, almost as though they could glow in the dark.
Skin Tone: Swarthy, smooth

Note: Wanted to thank Iris for the magical backfire idea. <3 She's so smart.

Overall Appearance:
Appearance:

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Last edited by Karimah on Sun Feb 13, 2022 7:27 pm; edited 18 times in total
Karimah
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Karimah & Noor Empty Re: Karimah & Noor

Post by Nessa Cordelia Lux Sun Apr 25, 2021 4:39 pm

Spoiler:

Karimah & Noor ROjNQKP
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Karimah & Noor Empty Re: Karimah & Noor

Post by Iris Fri Jan 28, 2022 9:10 pm

Unlocked and moved at user's request!
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Karimah & Noor Empty Re: Karimah & Noor

Post by Nessa Cordelia Lux Tue Feb 08, 2022 9:21 pm

@Karimah

Hey bb, before I can approve this I just need a bit of information on how these two characters are linked~ Once this is done bump the thread and I shall take a look!

Spoiler:
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Karimah & Noor Empty Re: Karimah & Noor

Post by Karimah Wed Feb 09, 2022 6:56 pm

I am smooth brained. See, my mind wrote it but my fingers didn’t! Take a look! This time I hath written it at the start of the history. Uwu Owo Bump! Please notice me senpai uwu
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Karimah & Noor Empty Re: Karimah & Noor

Post by Nessa Cordelia Lux Wed Feb 16, 2022 12:13 pm

Spoiler:

Karimah & Noor ROjNQKP
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